CommerceBlock is a public blockchain infrastructure company that is architecting a platform that allows anyone to build and use financial products and services historically reserved for commercial banking customers. The CommerceBlock network will be the first technology platform that provides a combination of trust minimal trade, decentralised contract execution, on-chain derivatives, and asset-backed token issuance to public blockchains. The advent of the Bitcoin protocol has enabled permission-less financial innovation. CommerceBlock’s product offerings provide a suite of tools that enables anyone to build and use services that construct contracts, manage trade flows, engage in multiparty dispute management, issue assets, and hedge currency risk. Developers and end users will be able to manage all stages of a business interaction and fulfil their contractual obligations by utilising the CommerceBlock platform. These services will be integrated into infrastructure we have already implemented. We have released the first open-source implementation of the pay-to-contract and homomorphic address protocol outlined by Timo Hanke and Ilja Gerhardt. The protocol has been designed in such a way that all business logic, customer funds, and trade details are managed on the client side meaning at no point does CommerceBlock have access to customer funds or private information.
Cocos is world №1 open source game engine and №1 engine for instant games with 1.3 million developers worldwide. Cocos is expanding its product spectrum into blockchain by building the platform Cocos-BCX (Cocos Blockchain Expedition), a full stack development platform visioning for the next generation of digital game economy. Cocos-BCX' , fully named 'Cocos BlockChain Expedition', aims to create an integrated multi-platform runtime environment for games, providing developers with the convenience and completeness in game development, while bringing users a whole new gaming experience, unprecedented gaming status, and with all the assets obtained in the games being wholly owned by the users.