Using blockchain technology in an unprecedented way, Civic is more than just a coin or a cryptocurrency to trade. It’s an identity verification platform which is meant to make life easier, not only for the user but also for the entity who wishes to verify the identity. Rather than going through a long-winded document verification process, the Civic token enables the verification of identity directly in places where it is accepted. The Civic coin or Civic token (CVC) is the currency associated with Civic, which thrives on the Ethereum blockchain, primarily exchanged during the identity verification process. As a platform, the Civic cryptocurrency shows a lot of promise. While it is only available in the US presently (which may be disappointing news about its current potential), it’ll soon expand and come over to other countries - which should give it a nice bump in value. The blockchain is where the future lies, and the Civic coin uses it in a unique way to make life easier and our identity more secure.
MobileGo (MGO) is a smart token set to herald a new era in the gaming industry. It is intended to gamify the Esport platform and incentivize gamers for loyalty and participation through rewards. Also, we are continuously working on expanding our geographical presence, forming new partnerships with world’s top gaming companies. Our ultimate goal is to make MGO a truly global token, traversing geographical borders and making games available to everyone. The MGO token has an extremely broad scope of application, providing numerous benefits for different populations. For gamers, it will facilitate peer-to-peer matchplay and decentralized tournaments, serving both as a match reward and an entrance fee. Moreover, token holders will be able to earn additional discounts for purchasing in-game content. Game publishers can get paid in MGO, which has different advantages over fiat money, including the speed of processing payment requests. For crypto enthusiasts, it is an extremely valuable investment: With a $50 billion mobile market and around 1K games being registered on platforms like Google Play and Apple every day, acquiring just a fraction of market penetration results in large revenues.