DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.
Loopring is an open protocol for building decentralized exchanges. Loopring has quickly gained visibility as one of the decentralized exchange options that’s making progress on trading across multiple blockchains. Loopring’s solution utilizes ring transactions and order matching to facilitate asset exchanges. Essentially, it aggregates the order books of other exchanges. This allows any exchange, decentralized or centralized, to utilize Loopring’s protocol to match orders. Part of providing an open protocol is remaining blockchain agnostic. Hence, the first Loopring token (LRC) was launched on Ethereum, but it also plans to launch Loopring NEO (LRN) and Loopring QTUM (LRQ). The plans to launch Loopring NEO are coming along. The distribution of the new tokens, LRN, has already begun. Essentially, the token distribution involves two phases: an investor sale and an airdrop. This guide will look at both phases, how to buy LRN, and what to expect from Loopring NEO. The big selling point of Loopring’s exchange solution is you never have to deposit funds to Loopring. With most exchanges, even other decentralized exchanges, you still have to transfer funds to their wallets. On Loopring, you can keep your funds in your own private wallet when trading. Of course, that creates a challenge for Loopring because the exchange no longer controls the wallet and that means smart contracts need to do the work of verifying that transactions are legitimate and confirmed. When a trade occurs, it happens user to user, with no middleman. Loopring finds the match and coordinates the terms of the trade, but it never controls the assets. Loopring is one of the first projects to attempt launching across multiple blockchain ecosystems. This experiment is interesting and exciting. It also has the potential to be lucrative if Loopring continues to increase in value.