Enigma is a crypto platform that’s trying to solve the problem of privacy on the blockchain by giving them access to much-needed storage, privacy, and scalability. Enigma wants to extend Ethereum Smart Contracts by introducing secret contracts, a brand of smart contract that gives users an element of privacy that’s not intrinsic to current blockchain protocols. These contracts operate off-chain, meaning the execution of the Smart Contract doesn’t occur on the Ethereum blockchain itself. This is how the Enigma protocol works: it breaks up the Smart Contract and any related data into pieces, encrypts those pieces, and distributes them redundantly among Enigma nodes. Enigma has a protocol level. The Enigma privacy protocol allows for decentralized computation of sensitive data. It has a platform layer too. On this protocol, dozens of platforms such as data marketplaces and AI exchanges can be built. In its application layer, it enables thousands of truly decentralized apps that require private computation and secure data.Its first application is catalyst. Catalyst is the first application to be built on the Enigma protocol, already active with tens of thousands of users. Catalyst is a revolutionary platform for data-driven cryptoasset investing and research, built for professional crypto traders. Enigma has a team of MIT graduates, and they’ve been working diligently to ensure Enigma’s success. Guy Zyskind, Enigma’s CEO and cofounder, helped start the project while he was still a student at MIT. He has more than a decade of software development experience with an M.S. from MIT. Sandy Pentland, a well known MIT data scientist who gained fame for his work in data-mining social interactions, is Zyskind and Nathan’s adviser on Enigma. With other advisors such as Alex Pentland, who sits on the Advisory Boards for Google and Nissan, CEO of Abra, Bill Barhydt and director of MIT media lab, Prof. Alex Pentland, it is hard to difficult a fault in the team.
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.