EosDAC is currently an ERC-20 standard token on the Ethereum blockchain. Once the EOS platform launches, the ERC20 token contract will be frozen and the ledger will be transferred over to EOS through a process, defined by the launch team, that will be described on the eosDAC website and social media channels. BlockMaker Ltd has created a total token supply for eosDAC of 1,200,000,000. These tokens represent the community members of eosDAC, who will own and control the DAC (Decentralised Autonomous Community) once it is launched on the EOS blockchain in June 2018. EosDAC will seek to have it’s tokens listed on a number of major cryptocurrency exchanges. 75% of eosDAC tokens (900,000,000) have been allocated for an airdrop to EOS token holders. All EOS token holders holding over 100 tokens* at the end of Day 300 of the EOS crowdsale (April 15th 2018, 01:00:00 UTC) will receive 1 eosDAC token for each EOS token that they hold, these tokens will be transferred directly into their Ethereum (ERC20 compatible) wallet. The actual airdrop will be made as soon as possible after this date and after we have run necessary tests and checks. All Ethereum accounts that have 100 or more EOS tokens in them at the snapshot on the 15th April will automatically receive the airdrop. Any accounts with less than 100 tokens will not automatically receive the airdrop but will be eligible (until 15th May 2018) to apply using eosdac.io/airdrop. While eosDAC will now include Crypto Exchange wallets in the airdrop, you will need to contact your exchange directly to check that they will distribute the eosDAC tokens to an eosDAC wallet under your control. If your exchange is not prepared to do this you would need to withdraw your EOS tokens to an exchange that does support the eosDAC airdrop, or better still to an ethereum address for which you have the private key. Most exchanges will support airdrop distributions as long as they receive enough customers requesting them to.
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.