Grin coin is a private & lightweight open source project based on the mimblewimble blockchain implementation. MimbleWimble is a lightweight blockchain protocol proposed by anonymous author that goes by the name Tom Elvis Jedusor (inspired by Harry Potter) in July 2016. Since then, the proposal has gained a huge following among Bitcoin and privacy advocates. Unlike bitcoin or ethereum, there are no addresses in Grin. In order to transact using Grin, both wallets must communicate with each other online with the results broadcasted to the network. Another key different is that transaction history (sender, receiver, amount) will not be recorded on the blockchain. Due to the removal of these information from the transaction, the data size remains small and that keeps the blockchain lightweight. New nodes can easily join the network without having to download a large blockchain. Grin coin was launched without an ICO, fundraising, or pre-mine. Developers around the world contribute openly with the goal to ensure the coin distribution remains as fair as possible. There are 2 popular wallets widely available to interact with the Grin network. Grin core wallet: https://www.coingecko.com/buzz/how-to-use-grin-wallet-to-send-receive-grin-coins Wallet713: https://www.coingecko.com/buzz/how-to-use-grin-wallet713-to-send-and-receive-grin-coin-step-by-step-guide The consensus algorithm used by Grin is the Cuckoo Cycle proof-of-work based. There are 2 hashing algorithms involved with Grin. Cuckoo-29 is meant for GPU mining while Cuckoo-31 is meant fo ASIC mining. This is a deliberate design to encourage miners to eventually move into ASIC mining for efficiency while keeping it fair at the beginning of the launch. Grin coin has launched its mainnet on 15th January 2019 and is now available for mining and trading.
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.