GSC (Global Social Chain) is the world's first new generation of social networking chain that owns hundreds of millions of social users. This social chain is determined to use block chain technology to subvert centralized social networks such as Facebook, WeChat, etc., which plays a dual role as 'manager' and 'arbiter' simultaneously for the former social networking platforms. Social network is the most important basic measure of the Internet. It conveys the user's daily high frequency interactive behavior. However, at present, all the centralized social networking platforms, such as Facebook, Snapchat, etc., are facing many pain points. The security of users' private information cant be guaranteed; The user data can be used by the platform at any time; There is a lack of incentive as the values created within the content of the user belong, at last, to the platform; Credit system vulnerability, false information, and low social efficiency. The social network is a natural source applied to the centralized block chain technology. GSC's vision is to utilize the block chain technology to restructure the values of the next generation of social networking platforms and let the security of the private data and the digital assets become individual. Through the in-depth cooperation with the famous social networking application Mico, we have the chance to validate the solution of the block chain technology on the product matrix of Mico and made very effective progress.
Theta is a decentralized video delivery network, powered by users and an innovative new blockchain. Theta is an open source protocol purpose-built to power the decentralized streaming network and will allow for vertical decentralized apps (DApps) to be built on top of the platform to enable esports, music, TV/movies, education, enterprise conferencing, peer-to-peer streaming, and more. SLIVER.tv’s DApp will be the first application built on the Theta network leveraging its existing user base of millions of esports viewers. DSN and the Theta protocol solve various challenges the video streaming industry faces today. First, Theta tokens are used as an incentive to encourage individual users to share their redundant memory and bandwidth resources as caching nodes for video streams. This improves the quality of stream delivery and solves the “last-mile” delivery problem, the main bottleneck for traditional stream delivery pipelines, especially for high resolution high bitrate 360° virtual reality (VR) streams. Second, with sufficient amount of caching nodes, the majority of viewers will pull streams from peering caching nodes. This significantly reduces content delivery network (CDN) bandwidth costs, which is a major concern for video streaming sites. Lastly, the Theta network greatly improves the streaming market efficiency by streamlining the video delivery process. For example, advertisers can target end viewers at a lower cost and reward influencers more transparently.The Theta blockchain introduces three novel concepts: Reputation Dependent Mining: In the Theta protocol, the caching nodes play the role of miners in the blockchain. The block reward is not a constant, but depends on the reputation score of the caching node that mined the block. To obtain more mining rewards, miners not only spend computation power to mine blocks, but also relay video streams to downstream viewers to increase their reputation scores. Global Reputation Consensus: We propose a mechanism for the Theta network to reach the global consensus on the reputation scores for each caching node. Proof-of-Engagement: We introduce a novel Proof-of-Engagement scheme to prove that viewers legitimately consume the video streams, providing better transparency to advertisers and a basis for viewers to earn Theta tokens for engaging with the content.