GameCoin (GMC) is a digital currency targeted towards the gaming community. GMC tokens go on sale at the end of September through the GameCoin ICO. GameCoin aims to increase the revenue of the gaming industry by 3 times – or 300 billion dollars per year. It aims to allow players to earn money from their hobby. And, within a year, the developers claim the capitalization of GameCoin will “exceed and billion dollars and will continue to grow rapidly.” GameCoin is being proposed as a way to monetize the world of free gaming. The GameCoin whitepaper explains that the majority of gaming revenue comes from 10% of users. Today, developers are struggling to monetize the remaining 90% of users. GameCoin claims to have found a way to do that using blockchain technology. Basically, GameCoin’s idea is to allow each game developer to create their own cryptocurrency. This cryptocurrency is used as in-game money. The developers can create this cryptocurrency at virtually no cost to themselves – it’s just a digital token that has value in the game. However, by the time it circulates through gamers, the token will have value because it can be used to pay for in-game items. In more straightforward terms, GameCoin plans to make it easy for developers to create a secure in-game currency. It appears that these cryptocurrencies will operate as forks on the GameCoin blockchain. Each developer will be able to make their own fork – so gamers can easily apply their GWC tokens to any game of their choice (the GameCoin wallet will support all forks).
Mainframe is the platform for decentralized applications. Resistant to censorship, surveillance, and disruption, the Mainframe network enables any application to send data, store files, manage payments, run tasks, and more. With the exception of a catastrophic asteroid event or an aggressive alien invasion, the Mainframe network is simply unstoppable. We build with five fundamental principles as our guide. The Mainframe network is the messaging layer for the new web. This goes beyond human-to-human messaging. There are many use-cases and applications for reliably, privately, and securely routing data packets through the Mainframe peer-to-peer network. Mainframe is resistant to censorship, surveillance, and disruption. With the exception of a catastrophic asteroid event or an aggressive alien invasion, the Mainframe network is simply unstoppable. We build with five fundamental principles as our guide. The Mainframe platform is a developer-friendly SDK providing all these services in a secure peer-to-peer fashion. It is designed to be modular and pluggable, so developers and users can configure which projects they prefer to use for the underlying service layers. Our mission is to delight developers by providing an SDK that is well-documented, supported and backed by strong developer communities. Because it is not always clear which projects will gain the most momentum, and because developers often have varying preferences, we feel that it is important to design our underlying service architecture to be modular and pluggable, allowing developers and users to configure which projects they prefer to use for each service layer and abstracting away as much of the differences as possible. A single medium of exchange in the form of Mainframe tokens (MFT) is also used to improve the developer and user experience. Where underlying service layers cannot be retrofitted to accept MFT, we will implement atomic swaps between native service-layer tokens and MFT.