GameCoin (GMC) is a digital currency targeted towards the gaming community. GMC tokens go on sale at the end of September through the GameCoin ICO. GameCoin aims to increase the revenue of the gaming industry by 3 times – or 300 billion dollars per year. It aims to allow players to earn money from their hobby. And, within a year, the developers claim the capitalization of GameCoin will “exceed and billion dollars and will continue to grow rapidly.” GameCoin is being proposed as a way to monetize the world of free gaming. The GameCoin whitepaper explains that the majority of gaming revenue comes from 10% of users. Today, developers are struggling to monetize the remaining 90% of users. GameCoin claims to have found a way to do that using blockchain technology. Basically, GameCoin’s idea is to allow each game developer to create their own cryptocurrency. This cryptocurrency is used as in-game money. The developers can create this cryptocurrency at virtually no cost to themselves – it’s just a digital token that has value in the game. However, by the time it circulates through gamers, the token will have value because it can be used to pay for in-game items. In more straightforward terms, GameCoin plans to make it easy for developers to create a secure in-game currency. It appears that these cryptocurrencies will operate as forks on the GameCoin blockchain. Each developer will be able to make their own fork – so gamers can easily apply their GWC tokens to any game of their choice (the GameCoin wallet will support all forks).
Rocket Pool is a next generation decentralised staking network and pool for Ethereum 2.0 Rocket Pool is a self-regulating network of node operators; it automatically adjusts its capacity to match demand. The Rocket Pool protocol token is used to maintain an optimal capacity by: Increasing capacity when needed, by incentivising node operators to join. Decreasing capacity when not needed, by disincentivising node operators from joining. In addition to depositing ETH, a node operator is required to deposit a set amount of RPL per ether they are depositing. This RPL:ether ratio is dynamic and is dependent on the network utilisation. E.g: If the network has plenty of capacity, then node operators need more RPL to make deposits. It gets progressively more expensive in terms of RPL to make node deposits when the network does not have enough ETH from regular stakers to be matched up with node operators. This helps prevent several attack vectors outlined in the whitepaper and keeps assignment of ether ‘chunks’ to nodes quick. If the network is reaching capacity, then node operators need less RPL to join as the network needs more node deposits to be matched up with regular users deposits. If the network is maxed out and needs node operators to join quickly, it even drops to 0 for the first one to make a deposit.