Komodo is an end-to-end blockchain infrastructure solutions provider. Consistently recognized as one of the world’s most innovative blockchain projects, Komodo is developing technologies at the cutting-edge of the blockchain industry. In reality, most blockchain platforms today are but a single blockchain that offers support for smart contracts and decentralized applications. This model forces all projects to share the same infrastructure, leading to congestion, increased transactions fees, and stifled growth. Whereas other blockchain platforms employ a single, shared-blockchain model, Komodo’s federated multi-chain architecture provides each and every external project with independent infrastructure and a dedicated blockchain. This multi-chain design is what makes Komodo unique among blockchain platforms. Each project is given the opportunity to create their own blockchain ecosystem via Komodo’s infinitely scalable infrastructure. Komodo’s tech enables seamless cross-chain interoperability among all federated blockchains. Every blockchain built with Komodo is also connected to 95% of chains outside the federation via atomic swap technology. Future plans are in place for blockchain bridging support, which will create cross-chain fungibility throughout the entire blockchains industry. Moreover, with Komodo’s architecture, multiple blockchains can sync up and function as a single chain. If one chain is not meeting performance needs, additional chains can be added to form a blockchain cluster. A blockchain cluster boosts performance linearly without inflating coin supply or devaluing the currency. The Komodo ecosystem is not only scalable and interoperable, it’s also secured with the power of the Bitcoin network. This is accomplished with a series of cross-chain notarizations that store a blockhash onto the Bitcoin ledger every ten minutes, providing protection from 51% attacks. Join Komodo as we continue to accelerate the global adoption of blockchain technology.
'BITBLOCKS is a business-oriented cryptocurrency directed towards entertainment, especially in video games and other areas that revolve around this current industry, such as championships, events, fairs, conferences, and game development among others. We know that this business is in rapid expansion worldwide and that video games have not ceased to be something exclusively marketed to target age groups. The climbing value of the gamer world has reached such a point of professionalism that there are currently athletes and video game teams, tournament achievements that are transmitted in real time on the internet and even on television.'