The Next-Generation Blockchain Application Platform for Ethereum. Loom Network’s DPoS sidechains allow for truly scalable blockchain games and DApps with the security of Ethereum mainnet. Like EOS on Ethereum. What is Loom Network? Loom Network is a Layer 2 scaling solution for Ethereum that is live in production. It is a network of DPoS sidechains, which allows for highly-scalable games and user-facing DApps while still being backed by the security of Ethereum. Live in production Loom Network has been live in production since March 2018. Developers, start building on Loom today. Highly Scalable Sidechains Dubbed “EOS on Ethereum”, Loom’s DPoS sidechains provide the same high scalability and throughput promised by alternative platforms like EOS, while still being fully Ethereum-compatible and secure. Backed by Ethereum We built the world’s first Plasma Cash implementation, which allows Ethereum-based tokens to be used on Loom sidechains with the full security guarantees of Ethereum.
A creator-driven, blockchain-based ecosystem for content creation, distribution, and consumption POPCHAIN is a bottom-driven open, public block chain. It is committed to building a block chain 3.0 with supporting services and rapid solutions in creative field. It focuses on block chains and key AI technology such as main node, POP domain name, side chain, consensus mechanism and smart contract. POPCHAIN boasts solid business logic and eco-industrial carrying capacity. It helps enterprises for digital assets and fan economic operation. Consumption scenarios such as content distribution and scene services form an industrial digital asset operating cycle, providing copyright protection, content distribution, IP rights, big data, AI cloud brokerage and other supporting services. POPCHAIN provides a friendly API that allows third-party developers to build their own applications (DAPP) on the basis of their open source protocols. POPCHAIN can be widely used in live broadcast, advertising delivery, code sharing, games and other fields. It revolutionizes and reshapes these areas, So that the center between entertainment developers and consumers no longer dominate resource and value transfer.