Metronome, found online at Metronome.io, under the symbol MTN. The cryptocurrency promises to deliver “institutional-class endurance” with cross-blockchain compatibility.The currency is being developed by Bloq, which announced Metronome in October 2017. Metronome is launched in early December 2017, with the first cross-chain transfers (between Ethereum and Ethereum Classic) scheduled for Q1 2018. Metronome released in December 2017. By Q1 2018, Metronome aims to become the world’s first cross-chain compatible cryptocurrency by adding Ethereum Classic support (the currency is initially built on Ethereum). Metronome’s cross-chain compatibility system involves creating exit receipts when leaving the chain and entering a new chain.
Ultra is a protocol and platform positioned to disrupt the $140bn USD gaming industry using blockchain technology to allow anyone to build and operate their own game distribution platform or virtual goods trading service. In doing so, it challenges the current monopoly held by industry heavyweights Steam, Google, and Apple. This will unlock new opportunities and create value for all the actors involved. Large commercial partnerships are signed, the protocol and platform have been built and will be launched in open beta in October 2019. UOS is the Token that powers the Ultra Ecosystem and can be used to purchase everything on the platform, including games, virtual items and ads for game developers. Ultra will accept traditional forms of payment such as Paypal and credit cards as well. These fiat currency transactions are converted to UOS seamlessly on the backend and are completed on the blockchain with UOS tokens. The token will also be used across the platform in many non-transactional ways including betting, tournaments, and donations. TIMELOCK: 10 to 20% of every transaction will be kept in a smart contract for 60 days. In addition, 5% of Ultra profits will be reserved for 2 years to fund exclusive games that use its blockchain and NFTs capabilities. ENGAGEMENT: Tokens are earned by performing specific actions such as; helping developers to build better games; watching ads; beta testing; answering surveys, and more. STACKING: Players can get rewarded with free games, swag and exclusive content just by holding tokens. SPENDABILITY: Users can buy and sell games/items for UOS, and in hundreds of shops through partners.