Merculet proposes a growth methodology based on user attention: Merculet constructed Attention Value Network. This Network connects both the supply and demand sides of attention with an open protocol suite to promote a virtuous circulation of the Internet of Value. On the one hand, it provides diverse methods for user operation. On the other hand, it offers real users and business scenarios for various existing public chain projects, promoting the effective circulation of value. Attention Value Network realizes the value circulation in a distributed commercial society, brings a brand-new production relationship experience to users and entrepreneurs, and re-defines the structure of valuable user traffic. The core components of the project include: 1. User Attention Value (UAV) evaluation system: UAV System effectively evaluates user attention, completes digitalization and capitalization, and provides a proof of effective workload, that is, UAV. It established a long-lasting trust relationship between entrepreneur and user as well as a new mechanism for the community of interests; 2. Attention Incentive system: UAT (User Attention Token), Application Market of Merculet UAT Alliance Entrepreneurs can issue UAT to users based on UAV value. The UAT will be anchoring the basic MVP (Merculet Value Protocol) token, enabling the synergy and the value exchange between entrepreneurs, thus creating an era of the token, which is a means of the welfare, equity, entry admission, and identity. 3. To address the source of user attention, Merculet will provide a blockchain based Merculet Open Content Platform: Based on consensus and driven by token, it will provide a decentralized platform for the entire industry chain globally. It also dedicated to solving the problem of global content circulation brought by cultural differences.
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.