Released to the public in 2014, Reddcoin is a decentralized social cryptocurrency that allows anyone to instantly send & receive RDD (its native cryptocurrency) payments on social networks with no transaction fees. It’s essentially the blockchain version of Venmo, Facebook Money, or Snapchat's Snapcash, all of which allow you to easily transfer money to friends and family via their respective social media platforms. However, unlike these major social media networks that require you to use their native platform to send and receive money, Reddcoin allows you to seamlessly integrate its payment features on multiple platforms like Reddit, Facebook, Twitter, and more. Reddcoin is a social cryptocurrency that can be integrated with many different social media platforms for sending/receiving money with zero fees. It’s a peer-to-peer open-source cryptocurrency forked from Litecoin. It dedicates much of its efforts to facilitate the “tipping” of small amounts of RDD on social networks, done in a similar fashion to “liking” a post on FB. The PoSV algorithm is a new take on PoS which encourages both ownership (stake) and activity (velocity). Its tipping system has already been enabled on Twitter, Reddit, Twitch, and Justin.TV. Reddcoin was created on January 20, 2014, as a PoW cryptocurrency. On February 2, 2014, after raising $100,000 through their Initial Public Coin Offering (IPCO), Reddcoin was released to the public. On April 29, 2014, they announced that Reddcoin would transition from PoW to PoSV. In 2017, Reddcoin made an official announcement listing their team members, including developers John Nash and Leonard Simonse. In subsequent Tweets, they’ve publicly announced the additions of developers such as Bradley Ploof and James Tweeg. They’ve been active in updating the community via Twitter, but if you’d like to keep informed directly on the teams project progress, check out their GitHub or Trello (which includes the project roadmap).
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.