Rocket Pool is a next generation decentralised staking network and pool for Ethereum 2.0 Rocket Pool is a self-regulating network of node operators; it automatically adjusts its capacity to match demand. The Rocket Pool protocol token is used to maintain an optimal capacity by: Increasing capacity when needed, by incentivising node operators to join. Decreasing capacity when not needed, by disincentivising node operators from joining. In addition to depositing ETH, a node operator is required to deposit a set amount of RPL per ether they are depositing. This RPL:ether ratio is dynamic and is dependent on the network utilisation. E.g: If the network has plenty of capacity, then node operators need more RPL to make deposits. It gets progressively more expensive in terms of RPL to make node deposits when the network does not have enough ETH from regular stakers to be matched up with node operators. This helps prevent several attack vectors outlined in the whitepaper and keeps assignment of ether ‘chunks’ to nodes quick. If the network is reaching capacity, then node operators need less RPL to join as the network needs more node deposits to be matched up with regular users deposits. If the network is maxed out and needs node operators to join quickly, it even drops to 0 for the first one to make a deposit.
BLOCKv, the shared protocol for the blockchain developer stack, represents the interface moment in the maturation of the blockchain sector. BLOCKv provides developers with the building blocks to design the experiential economy of the future and unlock new revenue generating opportunities for businesses within this growing ecosystem. The BLOCKv platform enables the creation of smart digital objects on blockchains unlocking the potential to rapidly engage end-users and traverse digital and real-world environments. These smart objects, called vAtoms (Virtual Atoms) combine code with multimedia elements and are dynamic, compelling digital goods that make a cryptocurrency come alive as an asset for developers, brands and end users.