Ravencoin is a blockchain specifically dedicated to the creation and peer-to-peer transfer of assets. Just as Monero is solely focused on privacy, Ravencoin specializes in asset transfer – nothing more, nothing less. Although you can exchange assets over other blockchains, like Bitcoin and Ethereum, that’s not their intended purpose. And the lack of specialization leads to problems that are specific to transferring assets. Ravencoin enables you to create and trade any real-world (e.g., gold bars, land deeds) or digital (e.g., gaming items, software licenses) assets on a network with only that in mind. Ravencoin doesn’t have an established team. It’s an open-source project led by the core developers: RavoncoinDev, Tron, and Chatturga (discord usernames). Bruce Fenton, Board Member of The Bitcoin Foundation, advises the team. The core developers launched Ravencoin on January 3rd, 2018 and Fenton kicked off the launch with a Tweet announcing the start of mining. The project gained some notoriety when Overstock CEO Patrick Byrne announced that his company had made a multi-million dollar investment into the team. Since then, the team has been building out the core functionality of asset support and rewards capabilities. The release of the Ravencoin mainnet and increase in activity on the platform should help the price. Any news of notable companies or financial institutions utilizing the platform should also have a positive effect. Ravencoin offers just one thing: tokenized asset transfer. And that singular focus isn’t a bad thing. When projects attempt to solve a bunch of problems at once, they often create a bunch of half-baked solutions. Ravencoin is avoiding that. As a young project with seemingly endless competition, it’s difficult to predict how successful Ravencoin will be. An active community and backing from one of the most respected names in online retail are positive indicators, though. There’s a clear trend toward the tokenization of all types of assets. However, we have yet to see whether or not Ravencoin will be leading that change.
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.