SONM is a global operating system that is also a decentralized worldwide fog supercomputer. With SONM, users have access to general-purpose computing services of a cloud-like nature, including IaaS and PaaS, all of which have fog computing as the backend. Hosts around the world can contribute computing power as part of the SONM marketplace. The leaders of SONM are co-founder Sergey Ponomarev and CTO Igor Lebedev. SONM uses the agile development framework with a self-organizing cross-functional team. The Product Management Board defines the market needs to confirm that products meet business requirements. These include Node (Core), Smart Contracts, Wallet (Client), and Distributed Entity and Integration. Each of these teams has multiple developers, including a lead. Other teams include the Product & Analytics and QA teams.SONM always makes customer satisfaction its top priority. SONM studies the rental resource market to figure out exactly what customers need, delivering the advantages like scalability already mentioned. Additionally, customers will benefit from the Infrastructure-as-a-Service platform that supports all types of hardware resources, making it possible to find the exact resource you need. With SONM, consumers can instantly release and grow resources within the computing fog. In addition, security is always maintained regarding the supplier’s reputation. For added security, SONM is working toward hardware-enforced security, as well. Finally, consumers benefit from high market liquidity in purchasing resources and the ability to scale out their application. SONM’s ICO was held on June 15, 2017 and successfully raised $42,000,000. Paolo Tasca, a digital economist and blockchain expert, joined the SONM Advisory Board. Tasca is the Executive Director of the Centre for Blockchain Technologies at University College London, as well as a blockchain consultant to the United Nations and EU Parliament, and the co-editor of “Banking Beyond Banks and Money: A Guide to Banking Services in the Twenty-First Century.”'
DMarket is a decentralized game asset marketplace. The marketplace covers a wide variety of games and turns virtual items into real commodities that can be traded on the blockchain. The idea of tokenization is central to the blockchain where any item can be represented as a token on the blockchain. This creates an emerging economy around digital assets where they become real items. There are an estimated 2.3 billion gamers worldwide and ample opportunity to monetize digital assets. The gaming economy is estimated at $450 billion There are two types of assets available on DMarket. The first type is a virtual Steam item. This Steam item is an in-game asset this is available for a specific game. At the moment there is a horde of items available for Counter-Strike: Global Offensive. There is also a DMarket Blockchain item that is an internal blockchain item that can be traded on the DMarket blockchain. Users can sell Steam items for US Dollars (USD) or DMarket items for USD or DMC, the internal DMarket cryptocurrency. Users can buy Steam items for USD or DMC or DMarket items for DMC. In order to sell Steam items on DMarket, users have to connect their Steam account to their DMarket account. DMarket blockchain items can be traded without connecting to Steam. Users have to register on DMarket. This creates a DMC wallet for them where they can store their DMC currency and DMarket items. The DMarket platform also has its own block explorer. All wallets and transactions are recorded in the public blockchain. DMarket has a future-proof use case as the demand for a universal gaming trading platform is imminent. Strategic partnerships between game title developers, the gaming community and gamers will ensure that DMarket lives well beyond its proprietary blockchain phase.