Content: We hope to, basing on the technology of block chain, adopting unique non-tamper distributed ledger characteristics of the block chain, build the traceability cloud platform, solve the enterprise's difficulties in information traceability, anti-counterfeit, verification and mobile marketing during commodity production, circulation and distribution and terminal consumption process through the sub-chain of the landing project and corresponding DAPP application, and provide a fast and efficient cluster of cloud services development for the technical developers, so as to solve the problem of 'trusted' for brand enterprises and consumers, and then build a new block chain ecosystem ---Traceability Chain as the future world-selectable internet value transmission protocol, and push forward the practicability and usability of the whole block chain industry. As the most promising block chain ecosystem, it perfectly combines the advantages of Ethereum and Bitshares. Traceability Chain will also constantly and gradually form the block chain economy through the construction of the foundation platform, the design and development of the software and hardware products, the development of various products and the development and iteration of the commercial landing project, improve the industry efficiency, and promote the effective and collaborative development of the society.
Cocos is world №1 open source game engine and №1 engine for instant games with 1.3 million developers worldwide. Cocos is expanding its product spectrum into blockchain by building the platform Cocos-BCX (Cocos Blockchain Expedition), a full stack development platform visioning for the next generation of digital game economy. Cocos-BCX' , fully named 'Cocos BlockChain Expedition', aims to create an integrated multi-platform runtime environment for games, providing developers with the convenience and completeness in game development, while bringing users a whole new gaming experience, unprecedented gaming status, and with all the assets obtained in the games being wholly owned by the users.