'WAX is a purpose-built blockchain and protocol token designed to make e-commerce transactions faster, easier, and safer for all participants. The WAX Blockchain uses Delegated Proof of Stake (DPoS) as its consensus mechanism and is fully backward compatible with EOS. The custom features and incentive mechanisms developed by WAX are designed to optimize the blockchain's usability in e-commerce, and encourage voting on guilds and proposals. WAX has created a suite of blockchain-based tools upon which dApps, marketplaces, and native non-fungible tokens (NFTs) are built. These tools include services to support e-commerce operations such as the WAX Cloud Wallet, SSO and OAUTH, a native RNG service, and a developer portal. The resulting technology reportedly represents a blockchain architecture with 500 millisecond block times, is fee-less for customers, and leverages voting rewards to incentivize participation in the selection of block producers and proposals' '
A creator-driven, blockchain-based ecosystem for content creation, distribution, and consumption POPCHAIN is a bottom-driven open, public block chain. It is committed to building a block chain 3.0 with supporting services and rapid solutions in creative field. It focuses on block chains and key AI technology such as main node, POP domain name, side chain, consensus mechanism and smart contract. POPCHAIN boasts solid business logic and eco-industrial carrying capacity. It helps enterprises for digital assets and fan economic operation. Consumption scenarios such as content distribution and scene services form an industrial digital asset operating cycle, providing copyright protection, content distribution, IP rights, big data, AI cloud brokerage and other supporting services. POPCHAIN provides a friendly API that allows third-party developers to build their own applications (DAPP) on the basis of their open source protocols. POPCHAIN can be widely used in live broadcast, advertising delivery, code sharing, games and other fields. It revolutionizes and reshapes these areas, So that the center between entertainment developers and consumers no longer dominate resource and value transfer.